CHAREX v0.1
My goal for this project/game is to make a traditional Roguelike only using the Win32 API and various native Windows libraries.
The first day I made a proof of concept, which essentially had similar functionality to the current version except it was less modular and the coding was less formal. The second and third day, which is today, I mostly spent on making the foundation of the game. But at the end of today I was able to have the program load the world files into memory, be able to draw the characters, and let the player move around. Although no interaction between entities or AI is programmed in, it is enough to start work on those tasks.
I hope I can find good direction for gameplay, and maybe try some different game play options like survival. At this point I could move in any direction. I would love to hear some feedback and suggestions!
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