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CHAREX

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Devlog

  • CHAREX v0.4
    April 07, 2025 by gllees
    Today I worked on implementing enemy line of sight and enemy A.I. I set the goblin's A.I. to move to your location or your last known location. The line of sight mechanic only "tells" the goblin's A.I... Continue reading
  • CHAREX v0.3
    March 31, 2025 by gllees
    This day of CHAREX development has brought with it the info screen and interaction modes The info screen currently only shows the current interaction mode and the different action modes you can use. I... Continue reading
  • CHAREX v0.2
    March 26, 2025 by gllees
    1
    Today, I spent time working on the character-wall collision and interaction system. The player movement handler (a couple if statements) was implemented. The player movement handler prevents the playe... Continue reading
  • CHAREX v0.1
    March 24, 2025 by gllees
    My goal for this project/game is to make a traditional Roguelike only using the Win32 API and various native Windows libraries. The first day I made a proof of concept, which essentially had similar f... Continue reading
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