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CHAREX
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Devlog
CHAREX v0.4
April 07, 2025
by
gllees
Today I worked on implementing enemy line of sight and enemy A.I. I set the goblin's A.I. to move to your location or your last known location. The line of sight mechanic only "tells" the goblin's A.I...
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CHAREX v0.3
March 31, 2025
by
gllees
This day of CHAREX development has brought with it the info screen and interaction modes The info screen currently only shows the current interaction mode and the different action modes you can use. I...
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CHAREX v0.2
March 26, 2025
by
gllees
1
Today, I spent time working on the character-wall collision and interaction system. The player movement handler (a couple if statements) was implemented. The player movement handler prevents the playe...
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CHAREX v0.1
March 24, 2025
by
gllees
My goal for this project/game is to make a traditional Roguelike only using the Win32 API and various native Windows libraries. The first day I made a proof of concept, which essentially had similar f...
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