CHAREX v0.2


Today, I spent time working on the character-wall collision and interaction system.

The player movement handler (a couple if statements) was implemented. The player movement handler prevents the player from moving though a wall which is meant to be solid. It also allows the player to open closed doors and then move through open ones.

Although it didn't take much time, I had a lot of fun making this version. All the previous coding paid off when it expedited this version of the game. I do not look forward to writing the A.I. for the enemies, but who know yet?

Files

CHAREX02.zip 12 kB
3 days ago

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